Strategy guide

Reversi openings

The opening is the first dozen or so moves of the game. You don't need to memorize long lines to play it well – a few principles and a handful of named openings go a long way.

Updated

The first move

Black has 4 possible first moves: d3, c4, f5 and e6. The starting position is symmetric, so all 4 lead to the same position, only rotated or mirrored. By convention, games and opening lines are written as if Black started with f5.

White's 3 replies

After f5, White can answer in 3 ways, and each one has a name:

  • Perpendicular opening: d6
  • Diagonal opening: f6
  • Parallel opening: f4
Reversi board diagramBlack (4): e4, d5, e5, f5. White (1): d4. White to move. Last move: f5. Legal moves for White, shown as dots: f4, d6, f6.abcdefgh12345678
After Black's f5, White has 3 replies (dots): d6 (perpendicular), f6 (diagonal) and f4 (parallel).

The perpendicular and diagonal openings are the main lines. The parallel opening is considered weaker for White, and strong players rarely choose it.

Opening principles

  • Flip few discs. Quiet moves that flip 1 or 2 inner discs keep your options open. See mobility.
  • Stay in the middle. Avoid edges early, and above all the X-squares and C-squares next to empty corners. See corners.
  • Don't build walls. A long row of your discs facing empty squares gives your opponent many moves.
  • Count your opponent's replies. Before each move, check how many moves it leaves your opponent.

Named openings

Tournament players have named many opening lines. The early names describe the shape the discs make on the board, and later ones are named after players who made them popular. Some well-known lines:

Named openings and their moves
NameMovesType
Tigerf5 d6 c3 d3 c4Perpendicular
Rosef5 d6 c5 f4 e3 c6 d3 f6 e6 d7Perpendicular
Catf5 d6 c4 d3 c5Perpendicular
Heathf5 f6 e6 f4 g5Diagonal
Cowf5 f6 e6 f4 e3Diagonal
Buffalof5 f6 e6 f4 c3Diagonal
X-square openingf5 f6 e6 d6 g7Diagonal – a mistake by Black that gives White the h8 corner
Reversi board diagramBlack (6): c3, c4, d4, e4, e5, f5. White (3): d3, d5, d6. Moves in order: 1 f5, 2 d6, 3 c3, 4 d3, 5 c4.abcdefgh1234567812345
The Tiger: f5 d6 c3 d3 c4. The numbers show the order of the moves.
Reversi board diagramBlack (6): d3, e3, d4, e4, c5, e5. White (8): f4, d5, f5, c6, d6, e6, f6, d7. Moves in order: 1 f5, 2 d6, 3 c5, 4 f4, 5 e3, 6 c6, 7 d3, 8 f6, 9 e6, 10 d7.abcdefgh1234567812345678910
The Rose: f5 d6 c5 f4 e3 c6 d3 f6 e6 d7.
Reversi board diagramBlack (5): d5, e5, f5, g5, e6. White (4): d4, e4, f4, f6. Moves in order: 1 f5, 2 f6, 3 e6, 4 f4, 5 g5.abcdefgh1234567812345
The Heath: f5 f6 e6 f4 g5.

Knowing a few lines helps you reach a playable middle game, but understanding why the moves are good matters more than the names. Open the Tiger on the game board and continue from there against the computer.

After the opening

Once the opening is over, the ideas from the other guides take over: mobility in the middle game, corners and stable discs, and parity at the end.

Put it into practice

Play the computer and try these ideas in your own games.

Play the computer