2 Player Reversi

Game setup

Computer level

Knows corners are good

You play

Black moves first.

Two players take turns on this device. There is no clock.

Computer White 2 discs
You Black 2 discs

Moves

No moves yet.

    Game setup

    Play Reversi with a friend

    Reversi is a game for two, and there are two ways to play a friend here: online with an invite link, or on one device that you pass back and forth. Both are free, with no account, no download and no ads.

    Play a friend online

    1. Choose Online, open Play a friend and press Create a private room.
    2. Send the invite link to your friend, or let them scan the code with a phone camera. Keep the page open: the link works for up to 30 minutes.
    3. The game starts when your friend opens the link. A friend who has the 6-character room code can also type it under Have a code?

    Online games have 30 seconds per move (60 seconds for your first move). When the game ends, you can ask for a rematch. Your friend can play on any phone, tablet or computer with a browser.

    2 players on one device

    Choose 2 players and take turns on the same screen. There is no clock and no Undo, so it works well at the kitchen table, on a trip or when you are teaching someone the game.

    Want an opponent right now?

    Choose Online and press Find an opponent. Online matchmaking pairs you with another player who is searching at the same time. If no other player is available, you are matched with our computer opponent instead, and the game tells you so before it starts.

    How to play Reversi

    Black moves first, and the players take turns placing a disc of their color. Every move must trap one or more of the opponent's discs in a straight line between the new disc and another disc of the same color, and the trapped discs flip. If you have no legal move, your turn passes. When neither player can move, the player with more discs wins. Read the full rules, or learn the game in 2 minutes with the interactive tutorial.

    Tips for beating your friend

    • Take the corners. A disc in a corner can never be flipped.
    • Don't play next to an empty corner unless you have to. It often gives the corner away.
    • Count moves, not discs. In the middle of the game, the player with more possible moves is usually better off.
    • Near the end, try to get the last move in each group of empty squares.

    Our strategy guide explains these ideas with board diagrams. To practice on your own, play the computer.